This game is about experiencing bipolar through a person with bipolar disorder. You will play through the story of Benjamin, a guy living with Bipolar Disorder as a university student. The game aims to make the player understand the experience they went through, and view the world via the eyes of Benjamin. 

FEATURES :

- Interactive content & Clickable Audio

- Multiple Endings

- Unique Scenes & Encounters

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⚠️WARNING⚠️

This game is for educational purposes only and does not substitute for professional diagnosis, treatment, guidance, or advice. 

 If you relate to this game, we advise you to consult a mental health professional for help. 

Contain minor graphic depiction of violence. 

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💓SPECIAL THANKS💓

✍️Team✍️

Head: Teoh & Emily

Content Writer: Gab & Eunice

Illustration: Chai Ying & Pei Ying

Editor: Richelle

External Liason: Selsyn

Editorial Board: Russel

💚Collaborator💚

Ripple Malaysia



Comments

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The graphics can be improved greatly. There are a lot of grammatical errors which get worse as it goes-- which should also be improved. Formatting is slightly inconsistent in some places. It is also rather lengthy, a menu in the beginning or a description explaining the length of the game would be beneficial. The whole game should probably have been made into an actual Visual Novel instead of a sort of HTML hyperlink choice game. The representation is rather inappropriate with its use of stereotypes but the slow setting in of the mental condition is well put. Overall, much improvement can be made but the awareness is appreciated.

Hi Jaycee, to answer your questions:

1) Turning the game into visual novel needs more visual drawing efforts (require a team for extending project with another team). It's doable but will extend the project duration (consider this alr took one year plus).

2. The grammars already proofread by senior member who was from editorial team. However, if the grammar still needs improvement, we can assign existing member to proofread once again.

Thank you for your review and understanding.